Guardian's Lament
Technical Director, Rigging Lead, & 3D FX Artist
Technical Director, Rigging Lead, & 3D FX Artist
Guardian's Lament is an 8 minute, 3D animated film about a robot and a creature working together to save the forest they both love. As the technical director on this film, I was responsible for the following:
Creating the rig for our creature from scratch
Teaching and aiding in the creation of our robot's rig, and being the final person to test it before handing it off to production
Establish the pipeline leading from rigging and animating Maya, transferring those animations to Blender, then rendering them
Worked with our pipeline technical artist, Mikyle Mosquera, to optimize this pipeline with tool creation
Problem solved and created our optimized set and grass scattering system
Created a directory for materials to be dragged and dropped onto our characters
Set up all file structure and hierarchies for each shot
Developed and implemented all 3D FX
Creature Rig for Guardian's Lament 3D Short Film
This rig was first created on an anatomical skeleton I modeled in order to put the joints in the best places, considering her unique anatomy and muscle structure. This also aided in our pipeline, allowing the rig to be started while the model was still in process, as long as it followed the basic anatomy.
This fully custom rig features:
FK to auto-overlap switch for ears, whiskers, and tail leaves with adjustable strength, using an altered, custom script of Maya's Bonus Tools
Adjustable and toggle-able squash and stretch for legs, body, tail, and neck
Knee, Elbow, Ankle, and Wrist pinning
Ik/Fk switches for tail, legs, and front claws
Full facial rig and facial picker done using a both blendshapes and joints for animation ease and sticking to character expression sheet
Created Maya scripts to aid in implementation of auto-overlap creation, fk-control creation, self-group creation, etc.
Animations by Daniel Nimori, Jimmy Nguyen, and Nhan Nguyen
Autodesk Maya