Get in touch tessa.carter2001@gmail.com
"CAT" aka Christine Anabelle Taylor is a personal passionate project to bring a character that I've had for ten years to life.
Sculpted and retopologized from scratch
Full body mesh underneath so clothing can be changed
Custom UVs and texturing
Custom shaders to produce customizable hatching, half-tone, and outlines
In-depth body rig with weight painting optimized for stretchy and bendable movement
Featuring bendy bones, corrective controls, stretch and squash
Stretchy facial rig
Custom hair rig to switch smoothly between bone-dynamic based 'simulation' and posed hair
Everything customizable to use in renders and animations
Sculpted model to emphasized details of burn scars. Painted textures to create a mix of a realistic and stylistic base for created shader nodes to overlay on top of. Topology optimized for animation, and clothing modeled on top of skin to allow for different outfits to be modeled in the future.
Creation of stylistic custom shading groups able to be layered on top of both each other and painted textures to finalize a 2D-inspired final look.
Concept design by Phoebe Chou
Zbrush / Blender 3D / Substance 3D Painter
Animatable vein glow with emission
Hatching and half-tone texture fidelity increases with camera distance
Hair Dynamics, Look development, and Custom Shaders
Squash and stretch of the body rig
IK / FK Space switch matching
IK / FK Fingers
Joint based facial rig
Hair rig is joint constraint based rather than simulated physics, allowing more control and real-time motion
Hair rig able to be posed and keyframed even when physics are enabled and used
Hair rig contains a falloff system that has the "physics" affect the end of the hair more than the root via equation-driven drivers, with adjustable "physics" intensity per section of hair
Concept Design by Phoebe Chou
Blender 3D / Substance Painter
Multiple creations of having this character in different environments, outfits, and lighting scenarios, including a custom fire simulation.
Blender 3D