Responsible for the rigging of the boss monster asset, Blitzburrow, as well as providing 3D Corruption FX for the map.
Responsible for the creation of an animation and game-ready rig to be used in a web game engine as well as usable in Unreal.
Featuring:
IK leg and toe controls with offset control for parenting
Shoulder and elbow pole vector for easy adjustment
IK and FK switchable head and neck
IK and FK spine controls with two cogs, one for body acting and one for sliding across the ground
Model by Nicole Padilla, Animation by Reese Parungao
Autodesk Maya
Responsible for the rigging and animation of sound-synced, realistic animatronic animation in Blender in replica of the defuct Disneyland ride, America Sings.
Personally rigged two animatronic characters for use in Unreal
Animated 1.5 minutes of sound-synced animation to be viewed in VR to portray realistic animation from reference videos
Aided in rigging multiple other minor animatronic assets
Responsible for the rigging of hero characters and implementing them into Unity.
Under NDA