If you've found this page, this is where I keep older art that's not on my portfolio! While you're free to look, please note these pieces are not applicable to my main portfolio, and are here for archiving purposes only!
If you've found this page, this is where I keep older art that's not on my portfolio! While you're free to look, please note these pieces are not applicable to my main portfolio, and are here for archiving purposes only!
Blade
Realistic, game-ready knife modeled, retopo'd, and UV'd procedurally in Houdini. Textured in Substance Painter, before being rendered in Maya Arnold on a photo plate.
5k polys
Houdini, Substance 3D Painter, Autodesk Maya
Stylized Soup Exploration
Personal work exploring stylized shader node networks to create a final render influenced by 2D animation styles.
Blender 3D
Blood-Drained Cow Model for "El Sol" - SJSU Thesis Project
For this project, I was tasked with sculpting, retopologizing, and texturing a cow that had been attacked by a Chupacabra, following visual development reference. Modeled for usage in web game engines.
Zbrush / Substance 3D Painter / Autodesk Maya
Skull Model for Fate of the Fey - SJSU Thesis Project
For this project, I was tasked with designing, sculpting, retopologizing, uving, and texturing a skull that would come from a fantasy creature, loosely based on bears and deer.
Blender 3D / Substance 3D Painter / Autodesk Maya
Rig Creation for 'El Sol' - 3D Explorative web game.
Creation of an animation and game-ready rig to be used in a web game engine as well as usable in Unreal.
Featuring:
IK leg and toe controls with offset control for parenting
Shoulder and elbow pole vector for easy adjustment
IK and FK switchable head and neck
IK and FK spine controls with two cogs, one for body acting and one for sliding across the ground
Model by Nicole Padilla, Animation by Reese Parungao
Autodesk Maya
Cave Monster Render
Personal work where I sculpted and painted each model, then used shader nodes and compositing to create the final glowing dungeon effect.
Blender 3D
B12 Recreation - From "Stray" (Annapurna Interactive)
Modeling, texturing, rigging, and animating B12 with the goal of a stylized final model to be used in a class project video showcase.
Autodesk Maya / Zbrush / Substance 3D Painter
Cityscape Lighting Studies
Personal work studying architecture, composition, and lighting while using both shader and compositing nodes to stylize the final look.
Blender 3D