Lightning / Compositing Reel
ANI 179 taught by Kevin Mannens
Film lighting practices taught from in-camera to in-program
Usage of Maya and Nuke to create VFX shots of objects on real-world plates
Using Nuke groups and pipelines to create easily editable rendered shots
Taking footage from a real-world camera and converting it into 3D space
Maya Arnold / Nuke
"Stray" Room Recreation - From Stray (Annapurna Interactive)
Being the 3D Technical Director for this class project, I was tasked with creating the pipeline and file system, critiquing, and teaching my fellow students on proper file structure, organization, and model topology/UVs.
Additionally, I was responsible for the rigging of our B12 robot, and responsible for all of the animation, from characters to camera.
As well as, I was responsible for compiling all the assets into one file and arranging them. I was also responsible for modeling the room structure (walls/floor, fence, pipe, and assorted boards), as well as lighting for the room and tweaking it per shot composition.
Autodesk Maya / Substance 3D Painter
Environment Render with Fire Simulation
Creation of a dynamic environment through modeling, texturing, lighting, fire simulation and final compositing.
Blender 3D