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Tessa Carter
  • About
  • Resume
  • Technical Animation
  • Modeling
  • Lighting
  • Animation
Tessa Carter
  • About
  • Resume
  • Technical Animation
  • Modeling
  • Lighting
  • Animation
  • More
    • About
    • Resume
    • Technical Animation
    • Modeling
    • Lighting
    • Animation

Get in touch tessa.carter2001@gmail.com

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Lightning / Compositing Reel

ANI 179 taught by Kevin Mannens

  • Film lighting practices taught from in-camera to in-program

  • Usage of Maya and Nuke to create VFX shots of objects on real-world plates

  • Using Nuke groups and pipelines to create easily editable rendered shots

  • Taking footage from a real-world camera and converting it into 3D space

Maya Arnold / Nuke

"Stray" Room Recreation - From Stray (Annapurna Interactive)

Being the 3D Technical Director for this class project, I was tasked with creating the pipeline and file system, critiquing, and teaching my fellow students on proper file structure, organization, and model topology/UVs. 

Additionally, I was responsible for the rigging of our B12 robot, and responsible for all of the animation, from characters to camera.

As well as, I was responsible for compiling all the assets into one file and arranging them. I was also responsible for modeling the room structure (walls/floor, fence, pipe, and assorted boards), as well as lighting for the room and tweaking it per shot composition.

Autodesk Maya / Substance 3D Painter

See the full film here! 

Environment Render with Fire Simulation

Creation of a dynamic environment through modeling, texturing, lighting, fire simulation and final compositing.

Blender 3D

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